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Adrian Wilson
Adrian Wilson

Xcom Ew Console Commands

This is a list of commands, items, perks, research, foundry projects, and others, that can be added/enabled via the developer's console. To activate the dev console, you will need to download the modified Engine.upk file from the Long War Nexus mod page.

Xcom Ew Console Commands

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Some commands, e.g. GivePerk, can only be used in the tactical game (Battlescape). Others, e.g. GiveItem, GiveTech, and GiveFoundry, are part of the strategy game, so they will only work in XCOM HQ (Geoscape).

To add a perk to one of your units, type GivePerk [array number] in the console while you are in Battlescape and your mouse pointer is over that unit or while in the LOADOUT screen for a given soldier (Added perks in the loadout menu will not be visible until you exit the loadout screen). To remove a perk, add a - (dash) before the perk number. The perk removal function only works in the Battlescape, not in the Loadout screen.

To enable the command line, use the '\' key. The command line features an auto-complete function. A list of possible auto-complete commands will be displayed above the command line. You can use the up/down arrow keys to scroll through the possibilities, then use the TAB key to complete the command. Some commands may require additional parameters to be entered. Frequently used commands can be mapped to a key.

XCOM 2 came out earlier this month to wide acclaim, but it's also generally considered to be a good deal trickier than the previous title in the series. Thankfully, and just like in the original modern reboot of XCOM, there's a host of console commands and cheat codes that you can make use of if you've hit a total brick wall in your progress.

While using any of the following console commands will no doubt cheapen your XCOM 2 experience, keep in mind that - at the time of publication at least - applying them will not prevent you from making progress towards your Achievements.

You can use console commands to provide the Avenger with various Facilities nice and easily, but there's a special trick to positioning them. You need to imagine the Avenger's layout as a grid with three columns as multiple rows, using the following positioning references:

On the subject of the Avenger, there are a couple of commands you can enter to both gain more Scientists and Engineers, and also immediately boost them up to the desired level. The higher the rating you assign to them, the more effective they are at their jobs, i.e. the faster they are at completing building and research projects.

If all of that research sounds like too much work, you can make use of a number of Tech-related shortcuts in XCOM 2. Entering the following commands will provide you with a quick and easy advantage when it comes to sharpening your Tech edge.

There are many cheat codes you can enter to give yourself bonus items for absolutely zero effort, but the system can be a little bit unreliable. You might need to head into the missions select screen after entering the console command to see your ill-gotten goodies appear in the interface, for example.

XCOM 2: War of the Chosen released earlier last week, and many players are having a hell of a time fighting Advent. Console commands can be quite useful. Maybe you're testing a mod, or perhaps just goofing around after having completed the game. I would hope at least you're not looking because XCOM 2: WoTC is too hard.No matter what you need console commands for, there are some that are more useful than others. And in this XCOM 2 guide, I'll go over the most useful commands that you have at your disposal, and the variables you can use with them to suit pretty much every need. But I have omitted some commands that will break or severely damage the base functions of the game, just to be on the safe side.

Once you're in game simply hit the tilde key (`) in-game and the console should show up (if you did it right). Make sure you're loading into a game first or your commands won't actually do anything.

Another thing to keep in mind is the context. Using commands to build things on the Avenger obviously won't work if you're using the command while in a fight. It's just small common sense stuff that you'll want to be aware of.

Before any of these commands will work, you must enable cheats using the console. To do this, just open the console and enter "enablecheats" (without the quotation marks). After that, you're all set to "test things out" -- cause you're not actually cheating, right?

To make these commands suit any of your needs, all you need to do is a little tweaking. For any resource, the command is "give resource X #" where X is the variable resource you want added, and # is the value of how many desired.

Be aware that some armors will require corresponding research in order to function properly. Luckily, there's a console command that will instantly grant you the research you need to use any armor. "GiveTech x" is the research command, where X stands for whichever tech you want instantly researched.

Of course, any console-commanded army will be incomplete without an abundance of high-octane weapons to blast their way through enemies. Here are the console codes for all the weapons mods you could need:

To use this command, you need to replace the X with a soldier's name, and the ClassName indicator with the name of an actual class. Just keep in mind that the name of the soldier must be in quotations for this console command to work.

Note: Using this console command will demote any soldier to a squadie and strip them of all their ranks. So if you decide that your Colonel needs to change classes, you need to be prepared for that high-ranking soldier to go back to being a squadie.

But I'd like to advise everyone who uses even the most simple of console commands to back up your saves and make copies. You could potentially screw up your campaigns -- and I wouldn't want to see anyone lose their "hard"-earned progress on legitimate campaigns.

While this isn't a full list of all the console commands for the War of the Chosen DLC-- because trust us, there are a LOT of them -- hopefully these are still useful to anyone looking to enjoy themselves freely.

To avoid the second Berserker altogether, send one or more soldiers along the side of the ship. Move a soldier adjacent to a side door, concealing him/her using Ghost Armor, a Ghost Grenade, or the Mimetic Skin gene mod. Entering from the side door, the soldier can reach the console, which provides full cover, without alerting the nearby Thin Men and activating their reaction fire, or triggering the second Berserker along the way. After deactivating the command console send in the other soldiers through the side door(s), and remain between the two trigger points by staying in the stasis tank room while killing the remaining enemies. A Squadsight Sniper can help by eliminating some of the Thin Men in the room without moving from the starting position. This same approach can be accomplished with grapple or jetpack equipped troops by moving on top of the ship, armed with a battlescanner and grenade. The second hole in the roof has the objective under it, and using the battlescanner to scout for the grenade will allow the player to stop the timer without entering the ship at all.

XCOM 2 is an awesome game, but sometimes things can bug out, or gameplay can get boring. The console is a great way to fix these problems, regardless of whether you need to literally fix something, or if you want to spice up gameplay, or skip past a certain mission or point in the game.

If you're playing XCOM 2 on Steam, the process to enable the console is relatively simple. First, open up Steam and go to your "Library" (top left, next to "Store"). Then, right click XCOM 2 and select "Properties", as illustrated below:

Enabling the XCOM 2 console on non-Steam versions of the game is just as easy as doing it through Steam. First, you'll want to navigate to the location you installed the game to, which is probably at C:\Program Files\XCOM 2 or C:\Program Files (x86)\XCOM 2, then head to the following folder:

After creating the shortcut, right click the shortcut (not the original file) and click "Properties". In the properties menu add -allowconsole to the end of the target text box (with a space before), as is displayed in the below image:

If you have a shortcut on your desktop, or another location, you can instead add the launch option in the target field to that shortcut, and then the game will have the console enabled when you open it from that shortcut.

Sometimes commands require arguments, these are extra words or numbers you add to a command to tell it what to do. All arguments are separated by spaces. An example of a command with an argument is the giveactionpoints [amount] command. In this command [amount] is an argument - it tells the command how many action points to add. If you were to replace [amount] with 5, the command would be giveactionpoints 5 - this would add 5 action points.

XCOM: Enemy Unknown is a 2012 turn-based tactical video game developed by Firaxis Games and published by 2K Games. The game is a "reimagined" remake of the 1994 cult classic strategy game X-COM: UFO Defense (also known as UFO: Enemy Unknown) and a reboot of MicroProse's 1990s X-COM series. Set in an alternative version of the year 2015, the player controls an elite multinational paramilitary organization called XCOM during an alien invasion of Earth. The player commands troops in the field in a series of turn-based tactical missions; between missions, the player directs the research and development of technologies from recovered alien technology and captured prisoners, expands XCOM's base of operations, manages finances, and monitors and responds to alien activity.

Although there are some differences in the interface between platforms, unlike other games such as Firaxis' Civilization Revolution, the content is not simplified for the console versions.[29] The PC version features a mouse-driven UI.[30]


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